
Jack Horvath
Technical Designer
I am a Technical Designer who uses my background in systems design and gameplay programming to create unique gameplay elements and develop them into results.
Current Project:
Crow Heist
Cozy Crow LLC
Role: Lead Programmer
Skills:
C#, Unity, Level Design, Systems Design Leadership, Communication
Projects
Auto-Battler
Skills:
Unreal Engine, Blueprints
Boss Fight
Phase 1:
The boss uses their magic to teleport and shoot orbs of destruction toward the player.
Phase 2:
The boss becomes enraged! They draw their sword and perform a leaping strike at the player. Despite the great strength of the move, the boss' sword becomes stuck in the ground following each leap.
Skills:
Unreal Engine, Blueprints
Spirit's Gambit
Role: Creative Lead & Lead Programmer
Marking
In Spirit's Gambit if players come across a Hexed Card that they may not be able to acquire at that time, they may use their marking ability to keep track of the Hexed Card.
Pulling
Once players have acquired a card to swap for a Hexed card, players can return to the area where the marked card is and call the marked Hexed card up the deck to be dealt out in the next hand.
Swapping
Once the Hexed card gets dealt out and players have a card to replace the Hexed card with, players may use their swapping ability to do a magical sleight of hand maneuver to recover the Hexed card.
Stage: Proof of Concept
